Panzer General saved game editor,  version 1.00   8/4/95

CONTENTS :

1 Introduction
2 DISCLAIMER 
3 Install
4 Program
5 Bugs and endnotes
6 Pbem


1 Introduction :

This Windows program allows you to edit most of the unit data in 
PzG.
I've tried to make the interface as user-friendly as possible, but 
there is quite a lot of things you 
can do so I'll give a brief explanation of all the buttons.
I also want to apologise for any grammatical or  lexical errors in 
this file, I don't write stuff 
like this very often.

2 DISCLAIMER:

I might just as well say it in the beginning. With this editor it's 
possible to change unit values far beyond what the programmers 
intended. It shouldn't therefor come as any greater surprise that 
some changes will crash PzG.
In other words : MAKE A BACKUP. If you have a game you really 
want to keep, make a copy of it and place it in another directory 
before you start the editor.

3 INSTALL :
Copy the pzged.exe file to you harddisk and create a new object 
from windows.
( You don't have to put the EXE file in the same directory as the 
saved games, the program will keep track of where you keep 
them.)
The first time you start the editor it will ask you for the location 
of the file panzequp.eqp
Since the file is located on the CD, it means that you must have the 
CD in the tray when you run the program.
If you don't like this make a copy of panzequp an place it on your 
harddisk.
It doesn't change anything in the file so don't worry.

The editor will also create a INI file and put it in the same 
directory as the editor.

4 PROGRAM :

Now follows a description of all the buttons:

Load/Save :

This should be fairly obvious , just remember that the editor 
manipulates a copy of the saved game. So until you press "Save" 
you haven't really changed anything.


Option :

You can change the location of panzequp.exe here ,but mainly it 
allows you to change the values used by the "Max" and Max All" 
functions
The checkboxes you see controls whether the specific data is 
changed or not.

Allies/Axis :

With this button you change between the Axis and the Allied 
forces. (the program starts in Axis mode).

Left Listbox :

A listing of all the Axis/Allied units in the saved game. Select the 
unit you want to manipulate.

Prestige : 

Prestige is a unsigned integer so you can set it to 65535.
However if you then get additional prestige in the game, the 
number will wrap around to zero.

Experience:

Change it to your hearts content. (Max 599 )

Strength: 

This is more difficult. You can go beyond 15 in strength, in fact I 
have set the limit to 255.
The problem is that if you go too high PzG will crash. I have 
played an entire campaign with a strength of 20 without 
encountering any problems and from what I have heard you can 
go as high as 30-40 without crashes. Don't take my word for it, 
experiment.
A side effect of bringing the Strength above 15 is that the 
numbers below the units no longer is valid. The bottom 
information bar still gives the correct strength.

Dead units will have a strength of zero so by changing the 
strength you will effectively bring the unit back from the dead. 
The same way you can delete units by setting their strength to 0.
You should  be aware of that if you are playing a campaign game,  
units with strength 0
hasn't necessarily been killed in the current game, it might just as 
well be auxiliary units from a previous game.

Fuel/Ammo:

You can bring it up to 255 without any problem.

Entrenchment :

I haven't tried this out so I can't tell . The physical limit it 255, so 
try it out yourselves.

Movement :

Be careful with this one . I have experienced a few 
crashes/general odd behaviour when this was set too high . 
Precaution needed.
( If the unit already moved, you've to press the "info" button for 
the changes to have any effect.)

X Coord /Y Coord :

There are a few pitfalls here ,the most obvious being putting a sea 
unit on a land hex and vice versa. In that case neither of the units 
will be able to move.
If you are bringing a dead unit back to life it is also possible that 
the units ends up on a hex that's already occupied. This doesn't 
seem to have any effect on PzG you simply move one of
the units away and the other will appear.

Max / Max All :

Change the data to the pre-set values.
"Max" only change the current selection.
"Max all" will change all unit in the (left) listbox.
 
Delete :

Sets the current selections strength to zero. This will kill the unit.

Info :

Brings up the Information window that contain additional 
information about the selected unit. 
There are three things you can change:
	1. If the unit has mounted their transport.
	2. If the unit is visible on the map.
	3. If the unit has finished moving.


Replace:

Allows you to replace the selected unit with another.
Select a unit from the right listbox and press "Replace". You can 
also double-click on the new unit.

If you think you can keep track of  them, you don't have to stick 
to units from the same country. Just remember that the colour of 
the unit will stay the same (i.e. a Allied unit will stay brown).
When you replace a unit the new one takes over all the old units 
data, including transport. So you might have to edit the statistics 
of the unit.

Transportation / Change :

Shows the transportation in use by the selected unit and allows 
you to change it.
This is where the fun starts. You don't have to keep to the land 
transport units if you don't want to.
When you press the "Change" button the transportation window 
opens.
Select the unit you want to use as a transport and press "OK". You 
can also select <None> if you want to remove the transport.
This way you can create kind of multi-function unit.
For instance I've had great use of a He162/Ju87D combination. 
First you bomb them to pieces and then when the fighters arrive 
you can shoot them out of the skies <G>.
I even managed to create a He177a / Panther unit , talk about 
combined arms. :-) 
The only thing that doesn't seem to work are land/sea - unit 
combinations .I've tried and neither of them were able to move. 
But don't take my word for it ,try it out for yourself.
( And if you can get them to work together give me a call).


5 BUGS AND ENDNOTES :

I've tried to weed out all the bugs in  my program, but as any 
exterminator could tell you `you can't get them all'. So if you find 
any strange behaviour please send me a note.
Always remember that you are editing a copy of the saved game. 
So if you see any strangechars in the unit listing don't press Save. 
First of all you should try to reload the file and if that doesn't 
work I suggest you start PzG and resave the game. 
If it's still looks strange email me a copy of the saved game and 
tell me what you did before you saved it.

About reviving dead units ; When you buy a new unit, PzG write 
its data over any unit with strength 0.
So if you want to be sure to be able to bring back one of your 
units, you have to do it before you by any new ones.
 
6 PBEM :

Warning. I haven't played any pbem games so I don't know if it's 
going to work.

I haven't disabled the editing of pbem games, since you can both 
change a units coordinates and type with this editor. So with a bit 
of work it should be possible to create a different kind of scenario.
 

Comments and suggestions are always welcome
J Bengtsson  
jbn@ifm.liu.se


